Posterize Time
Snaps upstream time to discrete steps for a stop-motion / on-twos look.
Category: Time Menu path: Time > Posterize Time
Ports
| Port | Type | Direction | Description |
|---|---|---|---|
in | imageRgba16f | input | Upstream animated content. |
out | imageRgba16f | output | The same content but sampled at floor(comp_frame / step) * step — every step frames it advances, otherwise holds. |
Parameters
| Param | Type | Default | Description |
|---|---|---|---|
step | scalar | 4 | Frames per held sample. 1 = no effect (every frame). 2 = on twos. 12 = held for half a second at 24fps. Clamped to a minimum of 1. |
Expose Channels
| Port | Type | Overrides |
|---|---|---|
step_in | scalar | step |
How It Works
Re-evaluates upstream at floor(comp_frame / step) * step. So at 24fps with step=4:
- frames 0, 1, 2, 3 all show the content of frame 0
- frames 4, 5, 6, 7 all show the content of frame 4
- frames 8, 9, 10, 11 all show the content of frame 8
- ...
The classic stop-motion / animation-on-twos look in 2D motion design.
Usage Examples
Stop motion
Smooth animated content → PosterizeTime(step=2) → Output. Animation-on-twos, the most-used setting.
Choppy / held-frame look
step=8 (or higher) for very deliberate, intentional holds. Gives a hand-drawn / illustrated feel.
Animated step
Time → Math → PosterizeTime.step_in. Step changes over time — ramp from step=1 (smooth) to step=8 (choppy) for a "winding down" effect, or vice versa for "powering up".
Tips
stepis in frames, not seconds. At 24 fps,step=24= held for 1 second; at 60 fps, the samestep=24= ~0.4 s.- The held frame is the first frame of each step bucket —
step=4shows frame 0, then frame 4, then 8, etc. (not frame 3, 7, 11). Offset withTimeShiftif you need to align differently. - For animated content with simulations or video, performance can be slow without a
FileCacheupstream — see the "SLOW" chip.
Related Nodes
- Time Shift — offset upstream time.
- Freeze Frame — pin to a single frame.
- Loop — cycle upstream time.
- FileCache — bake upstream to disk for fast time-warp reads.