Color Combine
Combines four separate input textures into the red, green, blue, and alpha channels of a single output.
Category: Color Menu path: Color > Color Combine
Ports
| Port | Type | Direction | Description |
|---|---|---|---|
r_in | imageRgba16f | input | Red channel source (luminance is extracted) |
g_in | imageRgba16f | input | Green channel source (luminance is extracted) |
b_in | imageRgba16f | input | Blue channel source (luminance is extracted) |
a_in | imageRgba16f | input | Alpha channel source (luminance is extracted) |
out | imageRgba16f | output | Combined RGBA result |
Parameters
This node has no parameters.
How It Works
Each input texture's luminance (Rec. 709) is extracted and placed into its corresponding output channel. Disconnected R/G/B inputs default to transparent (0). A disconnected alpha input defaults to opaque white (1). The output is premultiplied.
This is the inverse operation of Color Split. Together they allow you to process individual channels independently and recombine them.
Usage Examples
Basic: Recombine split channels
- Use a Color Split node to separate an image into R, G, B, A
- Process each channel individually (e.g. blur only the red channel)
- Feed all four processed channels back into a Color Combine node
Creative: Channel swap
- Split an image with Color Split
- Connect the R output to Color Combine's
b_inand B output tor_in - The resulting image has swapped red and blue channels
Advanced: Build RGBA from separate sources
- Use different Noise generators for R, G, and B channels
- Use a Gradient for the alpha channel
- Color Combine merges them into a single textured image with shaped transparency
Tips
- Each input extracts luminance, not a specific channel -- feed in grayscale images for predictable results
- Disconnected R/G/B inputs produce black (0) in that channel; disconnected A produces opaque (1)
- This node has no single
inport, so it acts as a terminal merge in the node graph (not a passthrough)
Related Nodes
- Color Split -- the inverse operation: splits one image into per-channel outputs
- Merge -- layer compositing (different from channel combination)
- Mix -- blend two images with a mask