Skip to content

Glow

Extracts bright areas and composites a blurred, tinted version over the original for a bloom or glow effect.

Category: Effects Menu path: Effects > Glow

Ports

PortTypeDirectionDescription
inimageRgba16finputInput image
outimageRgba16foutputImage with glow applied

Parameters

ParamTypeDefaultDescription
thresholdscalar0.8Luminance cutoff for bright area extraction (0-1). Only pixels brighter than this contribute to the glow. Keyframeable.
intensityscalar1.0Multiplier for the extracted brightness. Higher values produce a stronger glow. Keyframeable.
blurscalar20Gaussian blur radius in pixels for the glow spread. Keyframeable.
colorcolorwhite (1,1,1,1)Tint color for the glow. Multiply against the extracted brightness.
blendModeenumAddHow the glow is composited over the original. Add: additive (brightens). Screen: screen blend (softer, non-clipping).

Expose Channels

When enabled (E button on node header), adds input ports that override params via edge connections:

PortTypeOverrides
threshold_inscalarthreshold
intensity_inscalarintensity
blur_inscalarblur

How It Works

The glow effect is a three-pass operation:

  1. Threshold pass: Extracts pixels above the luminance threshold using a smoothstep with a ±0.1 transition band. The extracted brightness is multiplied by the intensity and tint color.
  2. Blur pass: The thresholded result is gaussian-blurred at the specified radius, spreading the bright areas outward.
  3. Merge pass: The blurred glow is composited over the original image using Add or Screen blend mode.

Glow expands content bounds (like Blur), so the engine computes overscan to prevent clipping at comp edges.

Usage Examples

Basic: Bloom on highlights

  1. Add a Glow node after your image source
  2. Set threshold to 0.7, intensity to 1.0, blur to 30
  3. Bright areas (specular highlights, light sources) bloom outward

Creative: Colored glow

  1. Set the color param to a warm orange for a candlelight glow
  2. Lower threshold to 0.5 to include more of the image in the glow
  3. Use Screen blend mode for a softer, more natural bloom

Advanced: Pulsing neon glow

  1. Keyframe intensity from 0.5 to 2.0 in a sine pattern using Time + Math nodes
  2. Feed the result into intensity_in via expose channels
  3. The glow rhythmically pulses

Tips

  • Screen blend mode prevents values from exceeding 1.0 (no clipping), while Add can push values above 1.0 for a more aggressive bloom
  • Lower threshold values include more of the image in the glow -- at 0, the entire image glows
  • The blur radius controls how far the glow spreads; 10-30 for subtle, 50+ for dramatic
  • For cinematic bloom, use a slight warm tint color and Screen blend mode
  • Blur -- the blur stage used internally; standalone blur without the threshold/composite steps
  • Merge -- the compositing stage; can replicate glow manually with more control
  • Threshold -- similar bright-area extraction without the blur/composite
  • DropShadow -- similar multi-pass architecture but darkens instead of brightens