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Audio Mix ​

A mixer for a layer's Output: a dB fader for every connected audio input, a master, and an A/B crossfader.

Category: Composite Menu path: Composite > Audio Mix

Ports ​

PortTypeDirectionDescription
inputsaudioinput (multi)Any number of audio streams: Audio Source outputs, Comp Source Audio outputs, or other Audio Mix nodes.
outaudiooutputThe mix. Wire it into the Output node's Audio input.

Parameters ​

The Properties panel shows this node as a mixer rather than a list of fields. Every control below is a keyframeable param (the diamond at the left of each row adds or removes a keyframe at the playhead).

ParamTypeDefaultDescription
crossfade (Position)scalar −1…+10 (Center)The crossfader. −1 plays only side A, +1 only side B, 0 is neutral: both sides at their faders. Shown as 36% A, Center, 100% B.
level (Master › Level)scalar, dB0.0 dBMaster level over the mix.
level:<n> (per input)scalar, dB0.0 dBThe input's fader. One per connected input, in the Inputs rows.
side:<n> (per input)A / - / Bfirst two inputs A and B, then -Which side of the crossfader the input rides, or none. The small A – B control on each row.

How It Works ​

Each input passes through its own fader, then its crossfader side, then everything is summed and scaled by the master. All levels are in decibels: 0 dB leaves a signal unchanged, −6 dB is about half, +12 dB is the ceiling, and −60 dB is the floor, shown as −∞ and truly silent. Faders have a mixing taper: three quarters of the travel covers −12 to +12 dB, the last stretch falls to −∞, and a notch marks 0 dB. Double-click any fader to return it to 0 dB; type -inf or off in a value field for silence.

The crossfader blends everything on side A against everything on side B. Center is neutral, so assigning an input changes nothing until the slider moves; pushing toward A fades the B side out on a cosine curve, and the reverse. Inputs set to – ignore it. That is how it scales past two inputs: put two beds on A and B and leave the voice-over on –, or group three stems on A against two on B and move one slider. The first two inputs you connect come in as A and B, so a two-input node crossfades immediately; a third arrives unassigned.

Per-input settings follow their input: reorder the Inputs list and the faders move with the rows; disconnect an input and its settings disappear; copy or duplicate the node and they come along. Pan is not on this node: the layer's Output pans the mixed result, the same way a Merge leaves opacity to the layers above it. A source's own Level (Audio Source) still applies before it reaches the mix.

The mix is heard in live playback and RAM preview and lands in every audio-bearing export.

Usage Examples ​

Basic: Music under a voice-over on one layer ​

  1. Add two Audio Source nodes pointing at the two files
  2. Add an Audio Mix and connect both Audio Source outputs to its Inputs
  3. Connect Audio Mix → Output's Audio input
  4. Pull the music's fader to −12 dB and keyframe it lower under the voice

Crossfade between two beds ​

Wire two Audio Sources into an Audio Mix; they arrive as A and B. Keyframe Position from 100% A to 100% B over the transition.

Two nested comps, one layer ​

Two Comp Source nodes side by side (their images merged for the picture) can share one Output's audio: wire both Audio outputs into an Audio Mix and balance them with their faders.

Tips ​

  • An Audio Mix with nothing connected is silent and does not make the layer count as audible for export.
  • Audio Mix nodes can feed other Audio Mix nodes for sub-groups; each stage has its own master.
  • Value fields behave like every other param: drag left/right to scrub (Shift ×10, Ctrl ×0.1, Alt ×0.01), arrow keys step 0.1 dB, type a number or an expression.
  • The timeline draws no waveform for a mixed layer yet.
  • Keep one sound per layer when you want separate Pan or Mute controls; use Audio Mix when several sounds should ride one layer's clip and Output.
  • AudioSource — the file input each stream starts from
  • CompSource — a nested composition's audio as one stream
  • Merge — the picture-side equivalent for stacking images