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Color Correct ​

Single-pass CDL-style color grading with exposure, gain, lift/gamma/gain, saturation, hue shift, and color temperature.

Category: Color Menu path: Color > ColorCorrect

Ports ​

PortTypeDirectionDescription
inimageRgba16finputInput image
outimageRgba16foutputColor-corrected result

Parameters ​

ParamTypeDefaultDescription
exposurescalar0.0Exposure in stops. Each +1 doubles brightness, each -1 halves it. Keyframeable.
gainscalar1.0Linear brightness multiplier applied before CDL. Keyframeable.
liftscalar0.0Shadow lift (ASC CDL). Adds a constant to all values, raising the black point. Keyframeable.
gammaCdlscalar1.0Midtone gamma (ASC CDL). Values < 1 darken midtones, > 1 brighten them. Keyframeable.
gainCdlscalar1.0Gain multiplier (ASC CDL). Scales values before lift and gamma. Keyframeable.
saturationscalar1.0Color saturation. 0 = grayscale, 1 = original, > 1 = oversaturated. Keyframeable.
hueShiftscalar0.0Hue rotation in normalized units (1.0 = full 360-degree rotation). Keyframeable.
temperaturescalar0.0White balance shift along the blue-orange axis. Positive = warmer (orange), negative = cooler (blue). Keyframeable.

Expose Channels ​

When enabled (E button on node header), adds input ports that override params via edge connections:

PortTypeOverrides
exposure_inscalarexposure
gain_inscalargain
lift_inscalarlift
gammaCdl_inscalargammaCdl
gainCdl_inscalargainCdl
saturation_inscalarsaturation
hueShift_inscalarhueShift
temperature_inscalartemperature

How It Works ​

All eight adjustments are applied in a single GPU pass, in this order:

  1. Exposure -- multiplies by 2^exposure (photographic stops)
  2. Gain -- linear brightness multiply
  3. ASC CDL -- gain_cdl multiply, then lift add, then gamma power curve
  4. Saturation -- lerp between luminance (Rec. 709 weights) and the color
  5. Hue shift -- RGB-to-HSL conversion, hue rotation, HSL-to-RGB (skipped when hue shift is near zero)
  6. Temperature -- shifts the blue-orange axis with slight green compensation (skipped when near zero)

The processing is done in premultiplied alpha space (unpremultiply before, repremultiply after) to prevent alpha artifacts.

Usage Examples ​

Basic: Brighten and warm up footage ​

  1. Add a ColorCorrect node after your image source
  2. Set exposure to 0.5 (half a stop brighter)
  3. Set temperature to 0.3 for a warm look
  4. Reduce saturation to 0.85 to keep colors from getting too vivid

Creative: Desaturated cinematic look ​

  1. Set saturation to 0.4
  2. Set lift to 0.05 to raise the black point (milky shadows)
  3. Set gainCdl to 0.9 to slightly lower overall brightness
  4. Set temperature to -0.1 for a cool teal tone

Advanced: Procedural color shift ​

Enable expose channels and connect a Noise scalar output to hueShift_in for a shifting psychedelic color effect. Connect a Time node through Math to saturation_in for saturation that changes over time.

Tips ​

  • The parameter groups in Properties are organized as: Exposure & Gain, Lift / Gamma / Gain, Saturation & Color
  • exposure and gain are multiplicative -- for small adjustments, exposure (in stops) is more intuitive; for precise control, use gain
  • The ASC CDL parameters (lift/gamma/gain) follow the industry standard Color Decision List order, making it easy to match grades from other tools
  • temperature at 0 is neutral; the range is unbounded but typical values are -1 to 1
  • Hue shift wraps smoothly, so 0.5 shifts all hues by 180 degrees
  • Levels -- per-channel input/output range remapping
  • Curves -- arbitrary per-channel tone curves
  • 3D LUT -- apply a .cube file color transform
  • Colorize -- remap luminance to a color gradient